Home 3D Art Showcase & Critiques

My Shot at the VSS Vintorez.

Rumkugel
polycounter lvl 14
Offline / Send Message
Rumkugel polycounter lvl 14
Rounding this puppy up... been sitting on my HD since 2009.
Some small woes here and there.. gonna add a Zenit Flashlight to it and call it done.

I´m glad for any advice :)

Not too fond of the normal map of the magazine.. might redo it.

Some shots from Marmoset:

screenshot71cfo5.jpg

screenshot10zsd4o.jpg

screenshot0uoe1y.jpg

screenshot91cf8i.jpg

screenshot3jkdjg.jpg

screenshot654iqb.jpg

screenshot8bgit0.jpg

screenshot5osfes.jpg

screenshot2jhfb5.jpg

screenshot110kdc8.jpg

screenshot129peot.jpg

screenshot139jev3.jpg

Replies

  • Shrike
    Options
    Offline / Send Message
    Shrike interpolator
    Looks really nice, 2k or 4k ?

    Your drybrushing and dirt is inconsistent tho. I miss some highlights at the rubber grip, its lacking just a little definition, also your ironsights in the middle dont have any at all. The main case is really clean aswell, while the gadjets have a lot, which looks really good. I like the worn off paint on the wood, but your wood grain on top needs work, it dosnt look like wood grain at all. Sweat fingerprints look good, makes it really look like rubber.

    Ah, also if you have that very slight green tint in your mesh which dosnt come back somewhere else, make it return as decent background gradient maybe.
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    thanks so far.

    little update, finished the hpo, lpo, uvw´s and baking.
    started texturing work and did some basic blockouts,
    however progress is slow, due work and me spending time doing more pleasant things in my free time atm :)

    2lwpj7.jpg

    15brf4.jpg
  • Bek
    Options
    Offline / Send Message
    Bek interpolator
    Nice work, as you know I really like how your Magazine area, main chamber looks really nice too. As Shrike mentioned, the wear on the wood seems weird, the normal map detail doesn't seem to match the woodgrain at all. Edges/Geo on the top part of the wooden stock seems quite sharp too, but you said it's a model from 2009 so that could be from having a conservative vertex budget?

    Nice work on adding the flashlight as well.
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    well, the wear on the stock finish comes in natural.
    due sweat, the finish laquer wears off.
    also, it chips.
    areas, that get much touching are prone to wear of quicker.

    the normal map on the stock purposely doesnt match the grain of the wood.
    only where the pure wood is visible.
    in places where the lacquer is applied, i chose a very rough looking surface, like its been a applied sluggishly with a coarse brush.
    which is.. well usual with these types it seems.


    as for geo on the stock.
    you mean the ridge going along the stock?
    well.. on the real one, it has that shape, but i dont see the point in spending extra polys for something that cant be seen.
    normal map covers it up nicely.
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    Update.

    Been tweaking here and there during lunchbreaks. Some texture seems left..

    1r1uzd.jpg

    29xurr.jpg

    3siuo8.jpg
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    Final Stages.

    Added the MagPul AFG 2 Grip.

    ergosup9.jpg
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    Final Model. Some screengrabs are ok i guess.
    About others, i´m a bit biased


    screenshot0mqlb5.jpg

    screenshot1ygacl.jpg

    screenshot2l2yx1.jpg

    screenshot3wxyys.jpg

    screenshot4z5y4l.jpg

    screenshot5lslif.jpg

    screenshot66vzyi.jpg

    screenshot9uhyrs.jpg

    screenshot10tplul.jpg
  • sliusanders
    Options
    Offline / Send Message
    Great work, can you show your texture maps ?
  • Rumkugel
    Options
    Offline / Send Message
    Rumkugel polycounter lvl 14
    Any particular parts?
Sign In or Register to comment.