Your drybrushing and dirt is inconsistent tho. I miss some highlights at the rubber grip, its lacking just a little definition, also your ironsights in the middle dont have any at all. The main case is really clean aswell, while the gadjets have a lot, which looks really good. I like the worn off paint on the wood, but your wood grain on top needs work, it dosnt look like wood grain at all. Sweat fingerprints look good, makes it really look like rubber.
Ah, also if you have that very slight green tint in your mesh which dosnt come back somewhere else, make it return as decent background gradient maybe.
little update, finished the hpo, lpo, uvw´s and baking.
started texturing work and did some basic blockouts,
however progress is slow, due work and me spending time doing more pleasant things in my free time atm
Nice work, as you know I really like how your Magazine area, main chamber looks really nice too. As Shrike mentioned, the wear on the wood seems weird, the normal map detail doesn't seem to match the woodgrain at all. Edges/Geo on the top part of the wooden stock seems quite sharp too, but you said it's a model from 2009 so that could be from having a conservative vertex budget?
well, the wear on the stock finish comes in natural.
due sweat, the finish laquer wears off.
also, it chips.
areas, that get much touching are prone to wear of quicker.
the normal map on the stock purposely doesnt match the grain of the wood.
only where the pure wood is visible.
in places where the lacquer is applied, i chose a very rough looking surface, like its been a applied sluggishly with a coarse brush.
which is.. well usual with these types it seems.
as for geo on the stock.
you mean the ridge going along the stock?
well.. on the real one, it has that shape, but i dont see the point in spending extra polys for something that cant be seen.
normal map covers it up nicely.
Replies
Your drybrushing and dirt is inconsistent tho. I miss some highlights at the rubber grip, its lacking just a little definition, also your ironsights in the middle dont have any at all. The main case is really clean aswell, while the gadjets have a lot, which looks really good. I like the worn off paint on the wood, but your wood grain on top needs work, it dosnt look like wood grain at all. Sweat fingerprints look good, makes it really look like rubber.
Ah, also if you have that very slight green tint in your mesh which dosnt come back somewhere else, make it return as decent background gradient maybe.
little update, finished the hpo, lpo, uvw´s and baking.
started texturing work and did some basic blockouts,
however progress is slow, due work and me spending time doing more pleasant things in my free time atm
Nice work on adding the flashlight as well.
due sweat, the finish laquer wears off.
also, it chips.
areas, that get much touching are prone to wear of quicker.
the normal map on the stock purposely doesnt match the grain of the wood.
only where the pure wood is visible.
in places where the lacquer is applied, i chose a very rough looking surface, like its been a applied sluggishly with a coarse brush.
which is.. well usual with these types it seems.
as for geo on the stock.
you mean the ridge going along the stock?
well.. on the real one, it has that shape, but i dont see the point in spending extra polys for something that cant be seen.
normal map covers it up nicely.
Been tweaking here and there during lunchbreaks. Some texture seems left..
Added the MagPul AFG 2 Grip.
About others, i´m a bit biased