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VG Remix - Quakewars

polycounter lvl 15
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Shiv polycounter lvl 15
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[SKETCHFAB]8c5c94731b53497982e040ba3c26a244[/SKETCHFAB]


Quakewars woo, never made any arty things for this awesome game, sunk so many hours into it. Dont know what the end diarama layout is going to be or anything, going to get a couple of vehicles down then think about it a little XD explosions and stuff !

Anyway, here is probably my favourite vehicle in the game.
Anansi_1.PNG

Tommorow I start texturing... should probably think about that heh.

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  • Shiv
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    Shiv polycounter lvl 15
    Finally got the texture on!
    [SKETCHFAB]25c9daca7af341f59b8b1582ee8ab8ae[/SKETCHFAB]
  • L3XICON
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    this is looking super nice Shiv! liking the contrast of brown and creamwhite colours :) you certainly getting the most out of that 128x128 texture. post it so we can see!

    I'd suggest upping the contrast of the highlight on the windows to get them popping out a little more
  • desktoppirate
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    desktoppirate polycounter lvl 11
    That texture looks really nice, although I'd echo L3XICONs comment about the highlight on the window.
  • deadpixl
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    deadpixl polycounter lvl 9
    Textures are looking solid, I agree with the highlights stated above. Maybe even hit those hard edges with a small highlight.
  • Frankie
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    Frankie polycounter lvl 19
    Looks great Shiv!
  • Shiv
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    Shiv polycounter lvl 15
    Hog all built and unwrapped :D Can start texturing tommorow, hopefully learnt from failings in the first. Will tweak textures for anansi tommorow. About to collapse.

    [SKETCHFAB]cc8b2d2864b4411ba692bd75330906bc[/SKETCHFAB]
  • FramuSS
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    Looking good Mr.Shiv :D Love how your UV grid is also ultra low resolution too :P

    Keep up the good work and hope your new job is treating you well :)

    FramuSS
  • Shiv
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    Shiv polycounter lvl 15
    Thanks guys :)
    Tweaked the Anansi cockpit windows, hopefully didnt push it too far :\
    Here is the itty bitty little anansi texture :)
    Anansi_Diffuse.png

    Started thinking about the location of objects in the scene, after the painting on the hog is done its definetly going to be worth blocking out everything and adding a bit more dynamism to it.
    [SKETCHFAB]cd49b72c574e4d97bd4848caab05008c[/SKETCHFAB]
  • minorthreat
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    minorthreat polycounter lvl 7
    wow looking really good, the models and textures are perfect so far, well, aside from the hog being unfinished and all.
  • AimBiZ
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    AimBiZ polycounter lvl 14
  • Shiv
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    Shiv polycounter lvl 15
    Thanks a lot guys :)
    Ross! how is your new job! :D

    Ok, finally finished the hog.. and finally have an idea of what the end scene is going to be (if there is time :|)

    Also! Finished hog texture! These things take freaking ages :|...
    (Had to disable opacity on the gun in this as it was breaking it :(, will try and fix for the next bit!)
    [SKETCHFAB]527e0f0bb7584f5b98fcce318bd4152d[/SKETCHFAB]

    Am blown away with some of the threads, people have more stuff.. all textured.. daamnn am so slow XD.

    Also, for reference to the in game vehicles -

    RefShots.jpg

    Thanks for looking :)
  • Doran
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    very nice, i would play a shooter in this style haha
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Very cool. Don't know if it's the background but they feel a bit dull. Try pushing the high range tones in the lighting more. On the reference both vehicles are stronger lit which in turns makes their forms more readable.
  • Shiv
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    Shiv polycounter lvl 15
    Thanks a lot for the crits, I agree about the lighting, will adjust that before next update!
    Ok, got started on the environment... Rocks, my old nemesis, back to haunt me looking like ass. Will figure something out. Also going to build the area below the anansi so it isnt sitting out in space.
    And trees.. and a billboard I think.
    [SKETCHFAB]c40f78a284a84d4f9a356535f296e870[/SKETCHFAB]
  • Shiv
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    Shiv polycounter lvl 15
    [SKETCHFAB]508a09529917493095ea09f0e734deea[/SKETCHFAB]
    ermagerd tree test! They are looking a bit bare atm so wiill work on that! These took far too long to get working on sketchfab (if the are still woorking) so.. no update on the vehicle textures :c
    fail :\
  • Shiv
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    Shiv polycounter lvl 15
    Did the tweaks to the vehicles, built out the rest of the environment, I think it still needs more work.
    I really want to add rockets and explosions... and figure out some way get shadows in in some way... humm, not long left heh

    [SKETCHFAB]1d6c5c32d3694ca5a48f8838d0c5f48c[/SKETCHFAB]
  • Shiv
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    Shiv polycounter lvl 15
    Going to call it done, not happy with a lot of it but I think a large chunk of issue comes from the initial concept of the idea.
    [SKETCHFAB]8c5c94731b53497982e040ba3c26a244[/SKETCHFAB]
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