Hello,
I`m testing MatCap baking from Zbrush to Xnormal, everything goes normal until i bake the displacement map. Only polypaint the texture bakes very well in xnormal and shows very nice in 3ds max, but when i bake the polypaint data with displacement to take the matcap, in 3ds max i have some ugly cuts in my texture. Can someone help me with this ? Please!
EDIT: Forgot to mention, i used GUVTiles in Zbrush and the object is a simple cilinder.
Replies
If the appearance of the matcap is important to the look of your model, you'd probably be better off creating a custom shader/material that includes it.