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[WIP] Uruk-Hai by Bychop

Bychop
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Bychop polycounter lvl 7
Hello everyone!

[EDIT] I convert my post into my portfolio thread.

**ADMIN** May you change my thread's name, please ;) ?

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  • Bychop
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    Bychop polycounter lvl 7
    I finished my first year of my 3D school Centre NAD a few weeks ago and I start my own project for this summer. As fan of Peter Jackson's movie, Lord of the ring, I'll modeling one character for video game, an Uruk-Hai!

    Head (wip)

    Face in Hi-res (suggestions before I make Typology and Texture are very welcome).
    ts6LfEr.jpg

    [EDIT]More angles
    ASzB3vs.jpg


    Body (wip)

    I began with blocking in.
    VE2KClT.jpg

    Begin shape of high-res. (I need trick to make hole/scratch Tshirt's cloth)
    rwu1VUH.jpg

    Any suggestions and comments are welcome!

    [06-11-2013]
    Update on face:
    I've mostly done topology. I've started diffuse.
    I'm currently working on details of normalMap. I add many scratch and hard skin to make it more rought.
    mM19P1C.png
  • Bychop
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    Bychop polycounter lvl 7
    [WIP]Train station::

    I'm currently working on another project (I need to practice Hard-edge surface, composition and lighting). I try to represent tree elements: Abandonned, "frozen, but hot", industrial.

    QiuCIuA.jpg
  • Bychop
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    Bychop polycounter lvl 7
    Saloon - Film noir

    Film noir Project is principally work on light. We were two on this project for eight weeks (with many others projects). My friend and I almost work together for composition/light and Nuke part. I modeled the room structure plus my props, animations and placed almost every details (bottle, cards). My friend did the bar, foot ramp and lamp.

    q6MBz3n.jpg

    Video is here:

    The entire project has 92 696 triangles and around 67 textures (with specular/normal).

    My props with triangles:
    8A1AMsj.jpg

    Watch the video here:
  • Bychop
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    Bychop polycounter lvl 7
    Ian McKellen head:

    [March, 2013]It is my first head project. Modeled in Zbrush, topology in 3Ds max, normal map in xNormal. Hair is made of many plane, and yes, I place every of them one by one.

    Only head has arround 1800 triangles.
    With hair is about 3500 triangle.

    Face:
    n8xxdBi.jpg

    Back:
    N2gzgkj.jpg

    Without hair (I'm sorry Sir McKellen :)):
    G1muZZ2.jpg
  • Bychop
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    Bychop polycounter lvl 7
    MTM 8 Sweeper:

    [March, 2013]
    I got inspired by MTM 8 of Black Mesa (Half-life remake mod). I transform it into sweeper for Mars mine (blue is opposite of red sky color).

    The robot has 20 250 triangles and 1024x1024 textures.

    Pictures are taken in Marmoset.
    oWt6sa0.png
    KqjR4r0.jpg
  • Bychop
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    Bychop polycounter lvl 7
    Female Character (Caroline):

    [May, 2013]

    Rendered in 3DS max.
    The entire character has 13 357 triangles and nine 2048x2048 textures.

    Front side
    ppb7iIt.jpg

    Back side
    5Mukb5J.jpg

    Textures of items:
    OZSVwEe.jpg
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