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nNormal Bake Issue

I really don't know how to describe this problem, so I've included a screenshot:

NormalIssue.PNG

It looks like it's baking the normals out from my low poly model, as well as the high poly? I've been playing around with .OBJ export settings for ages and I've had no luck.

Any help would be great, thanks.

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  • EarthQuake
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    The gradients you see here are the normal map trying to compensate for the vertex normals/smoothing of the lowpoly model. This isn't a bad thing persay, its exactly what you should expect to see.

    Though if your baker isn't synced with your renderer, you will get smoothing errors with this sort of thing.

    You can try setting the edges of your uv borders to hard and baking again.
  • Lloydyy89
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    Hey Earthquake, thanks a lot for the response. I managed to get a better bake with what you said. I've never really seen it do that before so I thought I'd done something wrong.

    Also noticed the xNormal master thread stickied at the top of the page, doh. D:

    NormalSolution.PNG
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