Hello.
When I export to .DAE file my mesh tris count is multiplied so if my mesh have 5.000 tris after the export I get a mesh of more than 5.000 tris.... but the mesh is still the same there is no subdivision or anything different is just the tris count.
before the export
after the export
I'm using maya 2013 X64 and the DAE_FBX exporter. Any help is greatly appreciated. THANKS.
Replies
Let me know if you need aditional info.
Hope this helps
Personally I can't use the FBX Collada (2013.3) as it crash Maya after 2 or 3 exports.
OH my...please tell me you are joking...I've done a few exports and everything is ok but if maya starts to crash I'm going to be in deep problems.