So I thought I'd take a crack at modelling an interior environment. I'm a complete noob with engines so this will all be very much a learning experience. I'm going to go with UDK to make this as apparently it is an easy beginner engine. I'm basing my environment around a piece of concept art that was suggested for one of the monthly noob challenges.
At the time of writing I have the paintover and block out done(The concept has a weird FOV so the blockout doesn't quite have the same positioning)
CC is welcome and requested, thanks
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I am working on a similar scene at the moment, and I just posted my blockout too^^ Feel free to check it out.
I will definitely keep an eye on this thread
Thanks! I just looked at your scene and the block out is sure a lot more detailed than mine! I'll keep an eye on that thread.
In the meantime, here's a brazier.
Sorry for not updating in ages, have had exams. Likewise, I haven't had much time to work on this.
I finished the model for the pillars this afternoon and baked the normals, still need to texture it.
Here is a VERY quick render of the blockout with brazier and pillars in it.
A good way to notice this is look at the width of your stairs and the gap between them and the sides.
Your pillars could do with having more space between them as well, elongate your scene, at the moment it seems very squished
Keep it up, I look forward to seeing this progress
Thanks for the help, I double checked and you're absolutely right, it's squashed as hell. At first I just attributed that to the blockout of the railing making it look more squashed. I fixed up the proportions and put in a character for a size reference, I hope it's beginning to look nice and grandiose. (also I forgot to move one of the lights, which makes the pillar on the right look so wrong)
Is it looking better? If so, i'm going to start work on the drum.
So this afternoon I modeled and textured the large drum, and the railing, and textured the pillars. I played with the colours for a while and eventually went with the rich red wood with yellow accents to go with an Asian feeling, which deviates from the concept a bit but I hope will serve as a nice unifying theme through the scene.
In that vein, I also used a Chinese dragon pattern for the drum, as opposed to the concept, which looks more Sikh/Indian.
Next up are the chains connecting the drum to the wall, and then the staircase.