Hi!
I'm learning the baking process for my game models and I'm encountring a problem that I don't know how to solve.
Every time I have something like the borders of a cylinder that has a sharp edge in the lowpoly and highpoly, when I bake it in xNormal the final map comes out with these strange artifacts that you can see in the attachment.
I think is because xnormal bakes the higpoly circular and smooth edge with the tassellated one of the lowpoly but I'm not sure and I really don't know how to fix it in the program without using photoshop to paint it over and adjust it by hand.
Please help
this is really frustrating...
Replies
www.polycount.com/forum/showthread.php?t=81154
there are a lot of ways to correct this but if you are new to baking normals most of them will be a little complicated. The distortion isn't that severe, how is this object viewed in game? From some angles that waviness will make the piece appear more round.
This object is not to be seen close enough to be seen, however this is a problem that I find in every bake I make so I want to find out how to fix it one time for all.
Thanks for the link! That is really helpful, so to fix it I need more geometry and fix the normals, lets try with the normals way since I can't rise the polycount of this piece... TIME TO TEST! Thanks again!
http://www.poopinmymouth.com/tutorial/normal_workflow_2.htm