Hey Guys,
I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model.
The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you might have at all is really helpful - thanks!
Mesh details:
- 3,134 Polys
- 5,814 Tris
- 3,223 Verts
Here's the low-poly model:
![3dsmax2013-03-1415-15-33-83_zps28b5d5d7.jpg](http://i895.photobucket.com/albums/ac159/chap14007/3dsmax2013-03-1415-15-33-83_zps28b5d5d7.jpg)
![showcase03copy_zps322aa121.jpg](http://i895.photobucket.com/albums/ac159/chap14007/showcase03copy_zps322aa121.jpg)
High Poly:
![HighPoly07_zps79cab4d0.jpg](http://i895.photobucket.com/albums/ac159/chap14007/HighPoly07_zps79cab4d0.jpg)
![HighPoly10_zps33aa71e6.jpg](http://i895.photobucket.com/albums/ac159/chap14007/HighPoly10_zps33aa71e6.jpg)
![HighPoly06_zps95bdbf49.jpg](http://i895.photobucket.com/albums/ac159/chap14007/HighPoly06_zps95bdbf49.jpg)
Texture Maps:
![Deinonychus_Diffuse02copy_zps3db528fa.jpg](http://i895.photobucket.com/albums/ac159/chap14007/Deinonychus_Diffuse02copy_zps3db528fa.jpg)
![Deinonychus_NormalsMap3copy_zps1c96e415.jpg](http://i895.photobucket.com/albums/ac159/chap14007/Deinonychus_NormalsMap3copy_zps1c96e415.jpg)
![Deinonychus_Specular2copy_zps3ce5feac.jpg](http://i895.photobucket.com/albums/ac159/chap14007/Deinonychus_Specular2copy_zps3ce5feac.jpg)
And finally, here's the finished model rendered in UDK with a run cycle too...
![UDKRender_zps345444eb.jpg](http://i895.photobucket.com/albums/ac159/chap14007/UDKRender_zps345444eb.jpg)
UDK Turntable:
[ame="
http://www.youtube.com/watch?v=jKuLNMbrv50"]DinoTurntableHD - YouTube[/ame]
UDK Run Cycle:
[ame="
http://www.youtube.com/watch?v=xzXxhwmtc2E"]Dino RunCycle - YouTube[/ame]
Replies
Yeah I agree with you on this, it seems to be a much harder transition in UDK than it did on my polypaint, perhaps I'll need to edit my diffuse a little. Thanks Turista.