Hey guys, i was wondering if some UDK god or somebody else could give me a hand with this issue im having right now with this current model.
What happens is, when i import the mesh into udk with its textures applied, everything looks fine as it should.
But when i bake the lighting, there are some horrible seams that apear in the same place as my uv seams, and which make the lighting behave strangely.
Here is a picture of the mesh after import
![afterimport.jpg](http://img10.imageshack.us/img10/2118/afterimport.jpg)
And here is after light bake
![afterbake.jpg](http://img255.imageshack.us/img255/9117/afterbake.jpg)
here are my uvs just in case
![uvsm.jpg](http://img443.imageshack.us/img443/9046/uvsm.jpg)
and here are my normals
![23284333.jpg](http://img705.imageshack.us/img705/1669/23284333.jpg)
btw Thanks for any help in advance
I hope some of you guys can help me otherwise in two days i wont have hair anymore.
Replies
This is a static prop.
But there should be another way around this instead of not allowing the light to bake right?