I am recreating my old Gameboy in blender as you can see in the picture.
Its still not finished and I have some problems with the smooth edges.
![gameboyunfinishedbyharr.jpg](http://img37.imageshack.us/img37/9697/gameboyunfinishedbyharr.jpg)
this was the first rendering when I saw that the edges where too sharp so I edited it to this.
![gameboyunfinishedbyharr.jpg](http://img580.imageshack.us/img580/9697/gameboyunfinishedbyharr.jpg)
but now I have the problem that this edge is not smooth enough and I dont know hot I should fix this.
![gameboywip2byharry64.jpg](http://img834.imageshack.us/img834/9462/gameboywip2byharry64.jpg)
here is a screenshot how it looks in blender.
![gameboywipbyharry64.jpg](http://img145.imageshack.us/img145/1337/gameboywipbyharry64.jpg)
it is all subidvided with the subdivision surface modifier.
if someone has any idea how to fix this edge to make it smoother please let me know. thanks. ^^
Replies
just move those vertices until the corner is smooth.
but thank you Luka for the picture. I tryed it and it looks now much better. here:
here is a render so you see it how it looks now.
now I better work on at the plugin holes and the other side controllers.