Deadline for the Riot Games Art Intern application is coming up on March 15th. On top of the Mushroom Guy
I'm trying to get done by the 14th, I was wondering if Polycount could help me refine my resume and cover letter more. I know, artists don't usually get asked for cover letters, but for some reason Riot wants one. I'd imagine it helps the recruiters to sift the chaff from the wheat in some way shape or form. Thank you so much in advance for the critiques! Position posting is clickable here.
I think it's pretty vague what they want the intern to do, or whatever expectation there might be, but I think that's intentional. Asked on LinkedIn, got a similar response.
=================================================Resume here. (PDF download, under a meg)
(And the following is the draft of the cover letter
in its current iteration, minus additional formatting fluff)
Dear Riot Games,
League of Legends manages to combine the best of fantasy, science fiction, and imagination in an awesome, eclectic world. It has always been my dream since elementary school to contribute to such strong game universes like League of Legends as a game artist. My current educational quest, professional experience, and work as a 3D artist on multiple game development projects are ideal for your qualifications as an Art Intern at Riot Games.
Honing and crafting the best player experiences possible with other like-minded teammates has been something Ive been striving for ever since I entered USC to make video games as a game artist. Our Student Advisor said Freshmen internships were unlikely, but she didnt say impossible. Working with Blizzard Entertainments Platform Services on Diablo III my freshman summer gave me boots-on the-ground experience on what it took to polish a quality game. With Reverge Labs, I got to learn what it meant to be part of a small, tightly-woven, agile team. With incredibly talented teammates, we poured into a game prototype while I tangoed with both 2D and 3D art. Working in this range of professional game development environments has taught me much about what it takes to be a team player both large and small situations, while learning from extremely talented mentors.
Making effective game art didnt stop with the summers, fortunately. Working as a game artist on multiple Final Games here at USC has been ludicrously fun and challenging, from directing the visual aesthetic of the spaceship MOBA Core Overload, to working on an IGF Student Showcase Honorable Mention, Tales from the Minus Lab, as a Level Artist. And Ive been blessed enough to work with fellow awesome students, from hungry engineers to really adaptive designers, spending many hours after class polishing and building our student games to greater heights. These intimate moments just making awesome moments of play are something Id love to continue during the upcoming summer, and after a short tour through Riot Games offices in February, I know for sure Riot Games is a culture Id love to contribute with.
My combined experiences are ideal for an opportunity to work with Riot Games as an Art Intern, enriching the fabulously awesome League of Legends universe while learning from an incredible team of artists. I would love the opportunity to discuss the position at your earliest convenience. Thank you in advance for considering my application.