I'm a student at the game assembly and we have just started working on an fps-project. It's gonna be with a cyber punk setting and the enemies are gonna be fish monsters. There's gonna be ones that crawl and ones that walk, but the model is gonna be the same.
Thumbs:
![thumbssmall.jpg](http://img51.imageshack.us/img51/2852/thumbssmall.jpg)
Moodboard:
![moodboardsmaller.jpg](http://img18.imageshack.us/img18/6325/moodboardsmaller.jpg)
Trying stuff out in Maya:
![concepts.jpg](http://img820.imageshack.us/img820/2964/concepts.jpg)
Orthos:
![orthos.jpg](http://img221.imageshack.us/img221/7506/orthos.jpg)
I'm gonna keep test different versions of the standing one to get the perfect amount of zombieness/monsterness/human resemblance.
![fishstand.jpg](http://img703.imageshack.us/img703/200/fishstand.jpg)
Fog in Maya is awesome.
![monstermockup3.jpg](http://img707.imageshack.us/img707/2245/monstermockup3.jpg)
Replies
lol cool concept, i think the main reason i like it is because it doesnt look like just another murloc from warcraft. its gotta cool sillohette to it.
looking to see where this goes!