I'm a student at the game assembly and we have just started working on an fps-project. It's gonna be with a cyber punk setting and the enemies are gonna be fish monsters. There's gonna be ones that crawl and ones that walk, but the model is gonna be the same.
Thumbs:
Moodboard:
Trying stuff out in Maya:
Orthos:
I'm gonna keep test different versions of the standing one to get the perfect amount of zombieness/monsterness/human resemblance.
Fog in Maya is awesome.
Replies
lol cool concept, i think the main reason i like it is because it doesnt look like just another murloc from warcraft. its gotta cool sillohette to it.
looking to see where this goes!