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unwanted noise in normal maps

greentooth
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theStoff greentooth
I am currently working on a game project and am trying to import the main character. I am having trouble with normal maps. In Maya it looks fine but in the cryengine it seams to have a bunch of extra creases and lines. I am not sure what the problem is. I've read that when baking normals in Maya you may need to invert the green channel but that didn't fix the problem. On a side note I am finding that the eyelashes are getting occluded in the cryengine when they weren't in Maya. Does anyone know why this would be happening?

Maya Render:
Q2aBS.jpg

Cryengine Screen Captures:
TbU6P.jpg
C6DGX.jpg

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