Home Technical Talk

Multiple tiled textures on the same texture plate (Max)

RedShiny
null
Offline / Send Message
RedShiny null
So, this is something that i've had a difficult time figuring out... and I've seen it talked about before but for the life of me i can't figure out how to do it myself.

(yes, i know this is something that i should have learned early on but for whatever reason i haven't, unfortunately.)

What i'm hoping to do is to use one texture plate for multiple assets in a game engine. I've seen people using Max to take one plate and have multiple objects on it. For single, billboard-style objects i have had no problem but when it comes to making them tile, they will tile, but with all of the texture plate and not just the section i've determined that i would like to have tile.

I know this seems like a really noob question to some but I still can't honestly say i know how to do it. Can you point me in the right direction?

Replies

Sign In or Register to comment.