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Texture baking in object with multiple UVs with different projections

Hey guys, I just made an account here for this specific question since I couldn't find a proper answer anywhere, hope you can help.

I have a complex object on maya and I'm projecting a ramp on it using a planar projection from the side so the colors align with its height.

The thing is I need to bake this ramp on another UV which has a different projection (the faces are separated in groups in this second UV) but I need to keep the look of the planar projection. If I project the ramp on this second UV, I lose the height alignment of the colors.

So, yeah, in short, I need to bake the texture from a UV with a kind of projection to a UV with a different projection while keeping the same visual from the first UV.

Any ideas?

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