I have been working on a Taurus Raging Bull Revolver 3d-model for the last week, have just finished the low poly and have just started making the high poly model from the low poly (for baking).
I am not experienced in making high poly models as I have only been using normals baking techniques for about two months.
Please give me some tips on what edges to chamfer, what geometry changes to make et cetera to achieve a quality high poly model when subdividing (Turbosmooth modifier) my model.
low poly is around 10K polycount by the way
thanks:)
![Taurus2.jpg](https://www.dropbox.com/s/i9v841pnmn17erd/Taurus2.jpg)
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![Taurus.jpg](https://www.dropbox.com/s/dsdx2jwmsplhmzt/Taurus.jpg)
![44%20Scoped.jpg](https://www.dropbox.com/s/3h8p3nxk0h5n38q/44%20Scoped.jpg)
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Scope speed modeling:
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thx for the help