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High poly Smoothing Issues

I have been working on a Taurus Raging Bull Revolver 3d-model for the last week, have just finished the low poly and have just started making the high poly model from the low poly (for baking).

I am not experienced in making high poly models as I have only been using normals baking techniques for about two months.

Please give me some tips on what edges to chamfer, what geometry changes to make et cetera to achieve a quality high poly model when subdividing (Turbosmooth modifier) my model.

low poly is around 10K polycount by the way

thanks:)
Taurus2.jpg[/IMG]
Taurus.jpg
44%20Scoped.jpg

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