I have been working on a Taurus Raging Bull Revolver 3d-model for the last week, have just finished the low poly and have just started making the high poly model from the low poly (for baking).
I am not experienced in making high poly models as I have only been using normals baking techniques for about two months.
Please give me some tips on what edges to chamfer, what geometry changes to make et cetera to achieve a quality high poly model when subdividing (Turbosmooth modifier) my model.
low poly is around 10K polycount by the way
thanks:)
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Replies
[ame="http://www.youtube.com/watch?v=oR8w8D3bLdI"]Taurus Raging Bull 454 Casull Speed modeling v2 - YouTube[/ame]
Scope speed modeling:
[ame="http://www.youtube.com/watch?v=rEbjbtbjrzw"]PKA Speed Modeling - YouTube[/ame]
thx for the help