Landmark Asset Production (LAP)
Job description  low polygon modeler with an excellent eye for  optimization of detailed hard surfaced buildings / landmarks. Ideal  candidate has worked in low-polygon production pipeline and is used to  producing fast, high quality results on a consistent basis. All models  will consist of 2000 triangle limit with single supporting 1024x1024  texture (32 bit texture allowable for transparency planes). High  resolution models will be baked into diffuse, ambient occlusion &  normal maps. Second stage would be to combine these baked passes into  one, single source texture file. All production will be done in 3Dmax 2012 or 2013. Production cycle for  PHASE I will be approximately 20 weeks.
Please respond via PM or E-mail @ 
Landmarkproductions.job@gmail.com 
            
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