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Sub-D vs zBrush/3D Coat

Hey guys,

I have been watching some tutorials and videos on hard surface modeling in zBrush, and I was wondering, why do people still use sub-d modeling. It seems you can get just as good results in zBrush, without having to worry about topology, and just focus on the art. So I am wondering, is zBrush actually used in serious production, for hard surface modeling, or does sub-d still reign supreme?

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