Hey guys,
I have been watching some tutorials and videos on hard surface modeling in zBrush, and I was wondering, why do people still use sub-d modeling. It seems you can get just as good results in zBrush, without having to worry about topology, and just focus on the art. So I am wondering, is zBrush actually used in serious production, for hard surface modeling, or does sub-d still reign supreme?
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P.S. Can you recommend any good sub-d tutorials?
Haha will do. Just wanted to know if there was any benefits to using zBrush over sub-d?
http://wiki.polycount.com/SubdivisionSurfaceModeling