Hi Everyone,
I normally work in real time rendering with UDK, but am currently working on a pre rendered animation with 3ds max and vray.
Do any 3ds Max experts know if there is an equivalent to the "panner" node from UDK's material editor in Max's slate material editor?
I have thoroughly googled for any kind of solution for panning UV's and panning texture maps but have not been able to find much useful information.
As a work around I just key framed the coordinate offset of the texture maps on my material, but feel that there must be a more elegant way to do this.
Thank you for your help!
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where you load the bitmap there is an offsett value in the material editor.
you can animate that aswell.
To do that, you open the curve editor, select the track(s) that you animated, go to controllers, and pick Out of Range Types and set it to loop.