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Animating texture maps in 3ds Max

Hi Everyone,

I normally work in real time rendering with UDK, but am currently working on a pre rendered animation with 3ds max and vray.

Do any 3ds Max experts know if there is an equivalent to the "panner" node from UDK's material editor in Max's slate material editor?

I have thoroughly googled for any kind of solution for panning UV's and panning texture maps but have not been able to find much useful information.

As a work around I just key framed the coordinate offset of the texture maps on my material, but feel that there must be a more elegant way to do this.

Thank you for your help!

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