Hi there
I have been working on a facial modelling assignment at uni.
Here is my work flow, any opinions/feedback will be hugely appreciated it, as this will also benefit my technical report.
Thanks
Matthew
High poly work:
![1-4.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/1-4.jpg)
![3-2.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/3-2.jpg)
![6-2.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/6-2.jpg)
![14-1.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/14-1.jpg)
![26.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/26.jpg)
Sculpting in zbrush
![beforesculpt.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/beforesculpt.jpg)
![sculpt01.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/sculpt01.jpg)
![sculpt03.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/sculpt03.jpg)
retopologized head with texture design.
![02-5.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/02-5.jpg)
![03-1.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/03-1.jpg)
![finalbeautyrender.jpg](http://i1213.photobucket.com/albums/cc467/matthew398/finalbeautyrender.jpg)
Once again, any general feedback would be really appreciated.
Thanks
Replies
Also the polycount wiki is a great place for topology reference. (tons of other good stuff in there too!
it happens quite a lot actually... that things match up well in the front/side and then in actual 3d it looks terrible. so cut out the front/side and just work in 3d.