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Maya Transfer maps normal baking problem, PLZ HELP!

aaronaton
polycounter lvl 6
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aaronaton polycounter lvl 6
Hello people i have suddenly came into an issue with transfer maps that i haven't seen before:

problem3-1.jpg

Here you can see my lowpoly sitting on top of my high poly pretty standard really. I mainly modelled half of my lowpoly then UV'd it, then mirrored it across as most of the model is symmetrical.

problem2.jpg

here is my UV's, mirrored and moved across out of the + UV space.

problem1.jpg

Here is my bake from transfer maps (reset settings in transfer maps)

Wierdly is has kinda baked as you can see large details that have transfered...but its horrid it has like this bump map scattered everywhere which resembles of photo of my UV maps just multiplied hundreds of times!!

Please help me to find out what i can change :thumbup:

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