Alright I'm done. I'm just gong to rig this guy and do a posed shot too. But I'm happy with this one it was pretty darn fun. Now to get another chavant sculpt before I submit!
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I'll post actual nice renders soon and my textures. As well as that posed shot.
![Capture.JPG](https://lh4.googleusercontent.com/-dEfNpXQqHkM/UJ3W0Aa4r6I/AAAAAAAACJE/abQvmiHfudQ/s808/Capture.JPG)
![1.JPG](https://lh4.googleusercontent.com/-B6tqWAnwtsA/UJ3W0KMFpcI/AAAAAAAACJA/h5DmSqDSfKo/s807/1.JPG)
Replies
Imho, the eye could be a little brighter so it would look more vivid and the whole texture could use a simple gradient going from darker/less contrast (it's legs) to a brighter/more contrast (the head and a bit the back). At the moment I'm kind of constantly looking at his elbow, because that is the brightest part on the image.
Also, post a sideview
Did you end up using a alpha map on yours? I don't see where I can use one on this guy.
Another thing is the material, he doesn't look like flesh or scales, he looks like a rock sculpture
Here's my first submission page. The next will be my low res, sculpt, and so on sort of showing how I got here. The last will be my Texture sheets.