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Height Maps Issues

Hi there, im new here, but looking foward to getting involved with the community. Was hoping some one out there might be able to help me out with a problem im running into. I am currently trying to make a UDK environment using Choco's amazing Terrain tutorials
[ame="http://www.youtube.com/watch?v=EtR-4vA6wAg&feature=plcp"]How to import a terrain to UDK - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=EtR-4vA6wAg&feature=plcp"]How to import a terrain to UDK - YouTube[/ame]

I try my best to follow his examples. but for some reason my levels just don't turn out like his. When i import my World Machine height maps to UDK, I loose alot of detail in the surface, And i am left with alot of blocky riggid geometry. This also happens when i import into Max, mudbox and even when i import back into world machine, this makes no since to me. :poly127: I render out 4096 height maps just like choco, and even re-rendered a 1009 for the udk as a TGA file just like he does. What am i missing here, why do his level import nice and clean?? Anyone know?

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