Hey guys ran into a big trouble of blurry texture on my Static mesh
here is the mesh up close
![UDK2012-10-2514-38-48-92.png](http://i697.photobucket.com/albums/vv339/downarmy/UDK2012-10-2514-38-48-92.png)
and here it is not very far away all blurry
![UDK2012-10-2514-39-08-51.png](http://i697.photobucket.com/albums/vv339/downarmy/UDK2012-10-2514-39-08-51.png)
is there a way to fix this i tried playing whit mipmap on the texture proprety to no vain...
Thanks for the help
Replies
i think it might be my Lod viewdistance or something related but i am really confuse on setting lods setting because i dont need lods....
maybe if you guys know good lod tutorial about udk it might help me i tried finding some to no vain
Perhaps highlight the details you are losing specifically. If there's some engravings or something you want kept sharp at a distance, point them out.