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UDK static mesh shadow casting

I have a problem with my static meshes not casting shadow on my terrain (or any static meshes)
I exported it from 3ds max with a 2nd lightmap channel
My scene consists of 1 dominant directional light and a skylight with a terrain subdivided 2-3 times
When i replace my static mesh with a interpActor, the shadow is cast

Any idea why it won't cast for my static mesh?

(Static mesh on the right and InterActor on the left)
UDKproblem34.png
Same thing goes for another of my imported mesh from 3ds max

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