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Transfer Map problems in Maya 2009

Hey everyone,

I seem to be having some issues I have never had before with my current project. When attempting to transfer high poly to low through Maya 2009, the normals come out with drastic changes in color.

TM_Leg_1024Texture_problem.jpg

Obviously this would cause serious problems when used in a material, seen here in the form of dark tears:

normalTear_01.jpg

normalTear_02.jpg

normalTear_03.jpg

This is puzzling to me due to the fact that there seems to be no floating vertices or other geometric issues apparent in either the low poly or high poly models.

hipoly_02.jpg

hipoly_01.jpg

It is important that I resolve this issue as soon as possible. Please help me in finding a solution.

Thank you.

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