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[3DS MAX] Mirroring explicit normals ?

amisima
polycounter lvl 6
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amisima polycounter lvl 6
Hello,
I'm trying to mirror an object and it's normals. I have an object with edited manually normals ( now explicit ) which I want to keep. If I mirror it with Mirror tool all looks fine, normals are mirrored and the explicit ones are kept intact, but as we know the scale is wrong. I need to use Xform and Normal modifier to fix it, but Normal modifier is one of the modifiers that reset the normals. Mirror modifier doesn't help too in both Editable mesh and Editable poly modes. Any ideas how to mirror an object , keep the explicit ones ( but mirrored ) and have a correct scale?

Thank you in advance for your time!

Best regards

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  • ParoXum
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    ParoXum polycounter lvl 9
    I had the same problem a few months ago. I think I had it fixed like your started, using mirror and not symmetry (symmetry breaks the normals) then create a box, attach my mirror'd mesh to the box, delete the box, attach the two sides of the objects back together.

    As far as I remember that's the only way that saved me from redoing the normals.
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