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[DOTA2] Concept Artist Looking for modeler

Foe
polycounter lvl 5
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Foe polycounter lvl 5
Hello Community,

I am in need of a modeler to help me flesh out concepts for the Dota 2 Workshop. It is in my current situation as a full time student it is suddenly difficult to handle all the details of production of an item when work is thrown.

So, onto the details:

What I can handle:
-Concept art
-Promotional images (Like Weta Workshop does it for TF2)
-Sculpting Base mesh's made by modeler/Texturing Sculpted mesh (?)
-Compiling and testing

What I need someone to handle:
- Modeling Base Mesh(?)
- General Modeling (Low poly)
- Compiling and testing
- Texturing (?)
- Sculpting (?)

What said person gets: A share of Gaben money.
Type of Projects: Full Armor/Clothing/Themed Sets only, Single items are often devalued.

(?)= Negotiable

Past Work= http://www.dota2.com/store/itemdetails/73632579?appid=570
Workshop Page= http://steamcommunity.com/id/foestudios/myworkshopfiles/?appid=570

All Inquiries should be sent through to my email: foes.studio@gmail.com
Any invites through steam will be ignored due to workshop popularity. (I get 1-5 of these each day)

Thanks and have a nice day.

Replies

  • JZAcH
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    JZAcH polycounter lvl 12
    nice concept on that ursa mate :D plus faceless void looks hilarious :D .

    I can assure you on the modeling part but perhaps if you had some ideas for a courier, i could get involved in rig and anim.

    message if interested

    Steam id : syn_jzach
  • Yotsuba
    Your concepts are pretty great. I'd love to help but I'm still just learning the source tools for making items. Having someone who can make promotional material and testing is really helpful though. I hope you find someone you can work with!

    (I really want that faceless void hat...)
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