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Face Proportions Look Wrong...

Hi Polycount,

Thought i'd post this here, as I'm not yet confident enough to post my work on pimping n previews for some harsh crit; I will once my base mesh is finished; and I start sculpting!

I've made a base mesh body which I feel is adequate in proportion and been working on a face; but for some reason I look at it stumped; I feel as if it doesnt look human like at all.

Any advice would be appreciated.

Wireframe:

facecrit2.th.png

Smoothed:

facecrit1.th.png

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