1. Select ONLY the Chosen Object you want to export to an OBJ
2. Go to File > Export Selection > Click on the small square box
3. Select File type OBJ > Click Export Selection Button
4. Choose File Location to save
The whole idea is to have a way to export many object at once ( each object get a seperate obj file ) anyway it says error getting shader and that it cant open obj even if i do it your way. That is really strange , the built in functions should work ?
Replies
Don't forget to put a foldername for the $objFolder variable, like :
You can find this function inside my maya tools script otherwise !
www.froyok.fr/blog/2012-05-frotools-3-0-a-better-ui-for-a-better-workflow
2. Go to File > Export Selection > Click on the small square box
3. Select File type OBJ > Click Export Selection Button
4. Choose File Location to save
Thanks alot man that is fantastic !
The whole idea is to have a way to export many object at once ( each object get a seperate obj file ) anyway it says error getting shader and that it cant open obj even if i do it your way. That is really strange , the built in functions should work ?
Do you get any specific errors ?