I think you may have to flip the UV Island. Only one of them though. I think flipping the green channel will give the opposite effects he's currently having.
Can you list the workflow that you used? (the geo approx settings, if hard edges where made along the UV borders, if the mesh was triangulated prior to export and if the user normals were exported along with it).
Does the map look fine in the xnormal model viewer?
Replies
Does the map look fine in the xnormal model viewer?
i fixed
i had two prob
first my lowpoly had less edge
second my bad highpoly with edge flow