Any tips on how to make this seamless? It's for a game ready asset and it's been quite the bugger to get right. I've come close using the Ninja Dojo UV tools for Maya, but then I sacrifice having the nice vertical columns shown on the chair and instead get a nasty pattern warp.
Would this be where multiple UV sets comes in? If so, that sounds like double the amount of overhead which may be too much for a small asset like this. I'm interested in hearing some strategies on how to approach this.
Sample Pattern

Problem

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(see also: reference photos)