Any tips on how to make this seamless? It's for a game ready asset and it's been quite the bugger to get right. I've come close using the Ninja Dojo UV tools for Maya, but then I sacrifice having the nice vertical columns shown on the chair and instead get a nasty pattern warp.
Would this be where multiple UV sets comes in? If so, that sounds like double the amount of overhead which may be too much for a small asset like this. I'm interested in hearing some strategies on how to approach this.
Sample Pattern
![2012-07-11_0240.png](http://content.screencast.com/users/SidSinister/folders/Jing/media/7fde9069-082f-4ab6-ba16-d79d60cf53e6/2012-07-11_0240.png)
Problem
![2012-07-11_0239.png](http://content.screencast.com/users/SidSinister/folders/Jing/media/7a36e788-aba7-451a-9c25-1f8b39c053d2/2012-07-11_0239.png)
Replies
(see also: reference photos)