Home Technical Talk

Seamlessly texturing back of chair

polycounter lvl 14
Offline / Send Message
mdeforge polycounter lvl 14
Any tips on how to make this seamless? It's for a game ready asset and it's been quite the bugger to get right. I've come close using the Ninja Dojo UV tools for Maya, but then I sacrifice having the nice vertical columns shown on the chair and instead get a nasty pattern warp.

Would this be where multiple UV sets comes in? If so, that sounds like double the amount of overhead which may be too much for a small asset like this. I'm interested in hearing some strategies on how to approach this.

Sample Pattern

2012-07-11_0240.png

Problem

2012-07-11_0239.png

Replies

Sign In or Register to comment.