r_fletch_r wrote: »
this needs to be a vision mode for the pyro
Pumpkin wrote: »
Very soon we will be able to present our works in the Source filmmaker just like UDK or Cryengine ;D
adam wrote: »
The worst part about the Meet the Pyro is we never learned if its a guy or girl
The lyrics in the song, though, say 'Do you believe in magic, in a young girls heart...'
Noors wrote: »
Well they "say" that they did the meet videos with it, so i guess it doesn't requires an extra software (for animation). Finally we see a better tool than Garry's mod.
Can't wait to see community videos !
donhonk wrote: »
Scout says "he" though. We are never going to find out from Valve, and thats how they want it I'm sure.
Mark Dygert wrote: »
Mod incoming... in 3, 2, ...
blankslatejoe wrote: »
The scout says 'he', but the closed captioning/subtitles for that section reads "she". Brilliant!
passerby wrote: »
ah that vid confirms what i thought. that SFM can only be used for making rendered videos, using the source engine, and not be used for in-game animations like matinee in UDK. or in-engine cinematics.
Ryswick wrote: »
11 lighting - YouTube
doc rob wrote: »
What's the difference? Most games that do zero-player-control cinematics render them to a bink anyway, so that bugs introduced in development don't break the cinematics. Plus, then the game can be loading the next level in the background.
I also don't see anything in those videos that prevents Valve from exporting a scripted sequence back to Hammer.