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Maya 2009 Transfer Map Normal Map Baking (digitizing)

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Brian "Panda" Choi high dynamic range
So I'm attempting to bake normal maps (and eventually AO maps) through just Maya's Transfer Map tools

I bake, and I get essentially very "digitized/bits" for normal maps, instead of something that looks smooth . . .

I've been hacking away at this for a straight 6 hours, does anyone have any idea what is wrong and what to do?

oldRadio%2520WIP%252012.jpg

The green mesh = high res
Grey Mesh = low res
Red Mesh = the transfer map envelope

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