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Some simple maya rig and mel questions

I was wondering if anyone could point me in the direction of some good tutorials or possibly give me some tips on how to set up a spinal stretchy rig.

However, the method I'm really interested in and looking for has the rig being set up through mell scripts.


I was also curious if there is anyway to limit an object's translation through mell, that is to say that it can translate in the x, y, and z only until i define where it stops.

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  • Flynny
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    Flynny polycounter lvl 9
    I think you can do what your after with expressions.
    Most rigs use an expression to change a controller object red at its limits so it is possible.

    Off the top of my head I cant remember anywhere besides just googling for a stretchy ik spine in maya..

    Best of luck!
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