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My first creature sculpt ( help and sugestions needed)

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello I am making this as my first creature sculpt attempt at Zbrush , I am fairly new to the tool and a total noob so I ask a lot of questions around ...

I am not satisfied much of the result mainly because I reached the lev 6 subdivision and ... well doesn't look that detailed and precise as I wanted , may be is fault also of an uneven distribution of polygons of the base model as some areas I couln't even project any alpha couse looks fuzzy and low res compared ot other areas ...

Like higher res is the facea and lower res is the tail ....

Anyway how can I do to improve or make it better?

My plan is to export the high poly and then use xnormal to bake and port into skyrim game ...

Dragon

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