this one puzzles me.. I'm using the Path Deform modifier in 3ds max trying to get my cylinder to follow a spline i've created.
The problem is my cylinder is stretching and squishing in various parts of the spline, depending on the tangents i've placed on the spline. Is there a way i could relax the spline without losing the shape so i could apply my cylinder to it without messing up the edge loop spacing?
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thanks