Hey guys,
So I was wondering if I should post this in P&P since it's not finished yet, or here, because it's available today.
You can preview it here on Desura:
RoboMinion
(I will try to find out how to generate some keys to give to polycount, still new to Desura)
Anyways, me and a friend of mine have been working on a little 3D puzzle game for some time now. We mostly work in our spare time, and have recently pubslihed it on Desura. We are making use of the alpha-funding program there, to have a way to see what players like and what they don't.
Here is some screenshots, some of you might recognize it from WAYWO thread:
![Imga_level004002.png](http://robo-minion.com/wp-content/uploads/2012/03/Imga_level004002.png)
![Imga_level001001.png](http://gunpowdergames.com/wp-content/uploads/2012/03/Imga_level001001.png)
![lightmap01.png](http://robo-minion.com/wp-content/uploads/2012/03/lightmap01.png)
Oh and here's a video explaining how the game works. The game is still in alpha, so please don't hold back, do what you do best and tell me how to make it better
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Enjoy
[ame="
http://www.youtube.com/watch?v=z4yJ8W6VD9w"]RoboMinion Introduction - YouTube[/ame]
Replies
The pillar idea is something that might work.
**purchased**
I made a first post in our dev-blog btw, maybe someone is interested: http://robo-minion.com/coming-up-with-puzzles/
It's on how we come up with the puzzles, but I guess the title gave it away.