Hey guys,
So I was wondering if I should post this in P&P since it's not finished yet, or here, because it's available today.
You can preview it here on Desura:
RoboMinion
(I will try to find out how to generate some keys to give to polycount, still new to Desura)
Anyways, me and a friend of mine have been working on a little 3D puzzle game for some time now. We mostly work in our spare time, and have recently pubslihed it on Desura. We are making use of the alpha-funding program there, to have a way to see what players like and what they don't.
Here is some screenshots, some of you might recognize it from WAYWO thread:
Oh and here's a video explaining how the game works. The game is still in alpha, so please don't hold back, do what you do best and tell me how to make it better
Enjoy
[ame="
http://www.youtube.com/watch?v=z4yJ8W6VD9w"]RoboMinion Introduction - YouTube[/ame]
Replies
The pillar idea is something that might work.
**purchased**
I made a first post in our dev-blog btw, maybe someone is interested: http://robo-minion.com/coming-up-with-puzzles/
It's on how we come up with the puzzles, but I guess the title gave it away.