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Sculpt tool minus specific edge

I have looked for a while online and couldn't find an answer, I'm not even sure if it is possible.

I am in maya 2011 and using the sculpt geometry tool on a very high poly vehicle. Is it possible for me to use the smooth setting but so it dosn't effect a specific edge (lets say the wheel arch for example, or something that i have already made perfectly circular which the smooth tool would warp).

I feel like im wasting my time moving 1000's of verts one by one :poly122:

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