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Maya - Smoothing Group for Hard Edges When Converting to Sub Ds

polycounter lvl 5
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dproeder polycounter lvl 5
I have been primarily a Maya user for a while now, but I have been messing around in Max. The thing I like the most in Max is using NURMS (which I think is the Sub D equivalent for Maya...correct me if im wrong there). I also like using smoothing groups to dictate hard edges rather than inserting extra edge loops.

The question is how can I apply this workflow in Maya?

I've tried selecting edges and Hardening the Normals.

I've tried selecting edges and using the Crease Tool.

When I smooth or convert to Sub Ds, it just doesn't keep that hard edge like using smoothing groups or inserting edge loops would.

After tinkering for about an hour I came here. Anyone got any ideas?

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