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[DS2] Axe, specsowl

polycounter lvl 6
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specsowl polycounter lvl 6
I posted last night and decided my concept wasn't solid enough to start modeling. Not only that, but Zbrush isn't ideal for what I want to do with this model. I have a new and more defined concept that I hope to stick with.
This is for an Angelic Axe

axeconcept2.jpg
axeconcept.jpg

Here's what I sculpted in Zbrush. I'm going to scrap it, but its more or less what I hope to achieve in Maya. The angel in the middle is also going to change.
axewip2.jpg

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