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importing sculpted objects into maya

Hiya I sculpted a few bricks in mudbox and want to stack them up to form walls in maya at which point I will model a low poly plane around them and bake it. Each brick would be between 15k and 60k polys so having around 20-30 bricks in a scene really slows maya down. So I was wondering if there are any ways for me to simplify the models or rather have them displayed in a simpler fashion so it doesn't take me 30 minutes to get them into position

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