Hello! I created a model and mapped a very simple texture (containing of two colors) to it. Since the model is for The Sims 3, it must have more complex UV mapping (because you can apply patterns ingame). So I took the free standalone lightmapper called
Gile, unwrapped the mesh and created an ambient occlusion map.
My problem is the software outputs a model with the UV map for the diffuse maps (like the input model), a model with the UV map for the lightmap and the lightmap itself. There is no way to apply the simple mapped diffuse texture to the complex, unwrapped lightmap mesh.
And now I'd like to know if you professionals know any way to combine these two textures.
Thank you in advance!
Replies
Unfortunately I don't have access to 3ds Max or similar priced software. I tried to get into Blender but I never had success. I hoped there was another option.
I better stop at this point and focus on other games where no professional UV map is needed.